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1 update · 17 archive entriesShowing 18Latest · 07/31/2026
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Projects, writing, retrospectives, and development plans in one chronology

2026

16

阈限手记

A personal web product in progress for journals, essays, and personal expression, using warm paper-like visuals, generous spacing, and low-interruption interaction for writing and reading.

Web DevelopmentNext.js
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UE5 Multiplayer PvE Demo

My first Unreal Engine 5 multiplayer PVE demo: a Blueprint and Replication based local Listen Server build with server-authoritative shooting, enemy AI, respawn, team scoring, and win-state sync.

Unreal Engine 5Blueprint
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Elegy of Asherah Retrospective

A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.

Project RetrospectiveElegy of Asherah
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Emotion Mask Retrospective

A retrospective on Emotion Mask, from a Global Game Jam prototype to an offline roadshow demo, covering development choices, mechanic tradeoffs, and follow-up direction.

Project RetrospectiveEmotion Mask
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Echoes of Time Retrospective

A retrospective on Echoes of Time, covering the Sanjiao Cup Game Jam plan, three-era level structure, narrative writing, and team collaboration.

Project RetrospectiveEchoes of Time
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Elegy of Asherah Development Plan

A follow-up plan for Elegy of Asherah based on feedback from the May 16 Shuguang Youji offline playtest, focused on onboarding and system feedback.

Development PlanElegy of Asherah
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Elegy of Asherah

A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.

UnityPlatformer
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Relativity of a Dot

A 6-hour 2D / 3D switching puzzle prototype using DimensionManager, Cinemachine, movement-axis switching, and collider switching to test spatial-rule changes.

UnityC#
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Emotion Mask

A 2D emotion-driven platformer-puzzle game growing from a solo 48-hour Global Game Jam prototype toward Steam release and market validation.

UnityC#
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2025

1

Echoes of Time

An early Limenauts team project: a 2D narrative puzzle-platformer built around ancient, modern, and future timelines, timeline switching, instrument collection, and music-driven level progression.

NarrativePuzzle
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