Elegy of Asherah Retrospective
A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.
Project learning
Project-centered threads connecting evidence from completed work with the next validation plan, including decisions, tradeoffs, feedback, and iteration direction.
Project thread
Completed time-limited platforming, resource collection, shortcut construction, spirit-energy settlement, and three endings.
A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.
A follow-up plan for Elegy of Asherah based on feedback from the May 16 Shuguang Youji offline playtest, focused on onboarding and system feedback.

Project thread
9.4 TapTap rating and nearly 100 in-person plays; both the Steam main game and standalone demo have been submitted for review.
A retrospective on Emotion Mask, from a Global Game Jam prototype to an offline roadshow demo, covering development choices, mechanic tradeoffs, and follow-up direction.
A follow-up update plan for Emotion Mask based on feedback from the May 16 Shuguang Youji offline playtest.

Project thread
Completed the design document, map and background direction, narrative writing, and coordinated daily team progress.
A retrospective on Echoes of Time, covering the Sanjiao Cup Game Jam plan, three-era level structure, narrative writing, and team collaboration.
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