Project learning

Project Retrospectives and Development Plans

Project-centered threads connecting evidence from completed work with the next validation plan, including decisions, tradeoffs, feedback, and iteration direction.

3 project threads3 retrospectives · 2 plans2 complete loops · Showing 3

Project thread

Elegy of Asherah

Team LeadMain ProgrammerGameplay Designer
Duration
72 hours
Team
5 people
Tools
Unity / C#

Completed time-limited platforming, resource collection, shortcut construction, spirit-energy settlement, and three endings.

Retrospective

Elegy of Asherah Retrospective

A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.

Core IdeaTeam Development FlowSystem Chain Retrospective
Development plan

Elegy of Asherah Development Plan

A follow-up plan for Elegy of Asherah based on feedback from the May 16 Shuguang Youji offline playtest, focused on onboarding and system feedback.

Current JudgmentNear-Term PrioritiesVersion Split

Project thread

Emotion Mask

Solo DeveloperDesignerProgrammer
Duration
48-hour prototype, ongoing development
Team
Solo
Tools
Unity / C#

9.4 TapTap rating and nearly 100 in-person plays; both the Steam main game and standalone demo have been submitted for review.

Retrospective

Emotion Mask Retrospective

A retrospective on Emotion Mask, from a Global Game Jam prototype to an offline roadshow demo, covering development choices, mechanic tradeoffs, and follow-up direction.

Initial JudgmentTradeoffs in 48 HoursSystem Chain Retrospective
Development plan

Emotion Mask Development Plan

A follow-up update plan for Emotion Mask based on feedback from the May 16 Shuguang Youji offline playtest.

Current JudgmentNear-Term PrioritiesVersion Split

Project thread

Echoes of Time

Team LeadDesignerWriter
Duration
7 days
Team
Team project
Tools
Godot / AI-assisted scene generation

Completed the design document, map and background direction, narrative writing, and coordinated daily team progress.

Retrospective

Echoes of Time Retrospective

A retrospective on Echoes of Time, covering the Sanjiao Cup Game Jam plan, three-era level structure, narrative writing, and team collaboration.

Initial ThemeThree-Era Level StructureWriting and Narrative Direction