Elegy of Asherah Retrospective
A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.
Retrospectives
A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.
A retrospective on Emotion Mask, from a Global Game Jam prototype to an offline roadshow demo, covering development choices, mechanic tradeoffs, and follow-up direction.
A retrospective on Echoes of Time, covering the Sanjiao Cup Game Jam plan, three-era level structure, narrative writing, and team collaboration.
Plans
A follow-up update plan for Emotion Mask based on feedback from the May 16 Shuguang Youji offline playtest.
A follow-up plan for Elegy of Asherah based on feedback from the May 16 Shuguang Youji offline playtest, focused on onboarding and system feedback.