Elegy of Asherah
A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.
A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.
A 2D platformer-puzzle game built around an emotion state machine, platform visibility, dash-based breaking, shard collection, timer settlement, and public release flow, completed solo within 48 hours and published on TapTap.
My first Unreal Engine 5 multiplayer PVE demo: a Blueprint and Replication based local Listen Server build with server-authoritative shooting, enemy AI, respawn, team scoring, and win-state sync.
An STM32 software-hardware project based on BOAT02 / CONTROL02, covering ADC joystick sampling, NRF24L01 wireless communication, PWM servo/ESC control, PCB design, and integration debugging.
A 6-hour 2D / 3D switching puzzle prototype using DimensionManager, Cinemachine, movement-axis switching, and collider switching to test spatial-rule changes.
An early Limenauts team project: a 2D narrative puzzle-platformer built around ancient, modern, and future timelines, timeline switching, instrument collection, and music-driven level progression.
A personal web product in progress for journals, essays, and personal expression, using warm paper-like visuals, generous spacing, and low-interruption interaction for writing and reading.