Gameplay & client portfolio

Project Portfolio

A project-based portfolio covering Left Jun's game project management, AI workflows, independent games, gameplay systems, web products, and STM32 practice.

8 projects · 5 gamesShowing 8 / 8Latest · Jun 21, 2026

Selected case studies

Core cases

Two projects that show independent production, gameplay ownership, and team delivery.
Emotion Mask project cover
GameIn progress

Emotion Mask

RoleSolo developer / designer / programmer / pixel artist / AI-assisted music integration

Outcome9.4 TapTap rating and nearly 100 in-person plays; both the Steam main game and standalone demo have been submitted for review.

2026.01
Development
2026.1, Global Game Jam 2026 Changsha site
Cycle
48-hour prototype, ongoing development
Team
Solo
Stack
Unity / C#
GameCompleted

Elegy of Asherah

RoleTeam lead / main programmer / gameplay designer / music producer with AI assistance

OutcomeCompleted time-limited platforming, resource collection, shortcut construction, spirit-energy settlement, and three endings.

2026.03
Development
2026.3, Tencent University Game Extreme Development Competition
Cycle
72 hours
Team
5 people
Stack
Unity / C#

Guanghe campus co-creation

AI, production, and game design studies

Three studies covering AI-assisted project management, game-creation-tool research, and action-game IP translation.

Complete portfolio

Complete works

Additional game prototypes, embedded work, and web products without repeating the core cases.
UE5 Multiplayer PvE Demo project cover

UE5 Multiplayer PvE Demo

2026.06Development 2026.06Cycle About 3 days

RoleSolo developer / Gameplay & Networking Implementation

Completed a single-player and local Listen Server two-player loop covering enemy AI, respawn, team score, and win-state synchronization.

Relativity of a Dot project cover

Relativity of a Dot

2026.02Development 2026.2, Mengya Cup 2026 creative prototypeCycle 6 hours

RoleSolo developer / creative demo

Completed the core loop of 2D/3D switching, camera linking, and spatial puzzle solving.

Echoes of Time project cover

Echoes of Time

2025.11Development 2025.11, SCU & UESTC & Sichuan Fine Arts Institute Sanjiao Cup Game JamCycle 7 days

RoleTeam lead / designer / writer / gameplay designer / programming coordination

Completed the design document, map and background direction, narrative writing, and coordinated daily team progress.

阈限手记 project cover

阈限手记

2026.06Development 2026.06 - in progressCycle Ongoing iteration

RoleProduct design / Web development / Content system

The repository contains code paths for public notes, categories, search, login profiles, admin editing, a PWA shell, and mood-related prototypes, while the product is still being refined.

Mood Diary project cover

Mood Diary

Team Four-person course teamStack C++17 / Qt Widgets / CMake / JSON

RoleInitial main developer / lead report writer

Delivered the initial data model, diary CRUD, Qt interface, JSON persistence, build scripts, and integrated report.