Sichuan University · Electronic Information · Class of 2029
Left Jun
Game Project Management × AI-Assisted Production
A Communication Engineering undergraduate at Sichuan University with hands-on game development, team coordination, and AI workflow experience across independent games, cross-university game jams, user research, and product release.
Selected Work
Representative Projects

Emotion Mask
A 2D emotion-driven platformer-puzzle game growing from a solo 48-hour Global Game Jam prototype toward Steam release and market validation.
Elegy of Asherah
A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.

UE5 Multiplayer PvE Demo
My first Unreal Engine 5 multiplayer PVE demo: a Blueprint and Replication based local Listen Server build with server-authoritative shooting, enemy AI, respawn, team scoring, and win-state sync.
In Progress
Development Plans
AI / PM / Combat Design
Guanghe Campus Co-creation Program
Three studies on AI-assisted project management, AI game-creation-tool research, and action-game IP gameplay translation.
Latest Updates
Articles & Columns
May 16 Chengdu Shuguang Youji Offline Roadshow Notes
Notes from showing Emotion Mask and Elegy of Asherah at the first Chengdu Shuguang Youji offline game exhibition, plus follow-up directions from nearly one hundred playtests.

How This Portfolio Is Organized
A short note explaining how projects, retrospectives, development plans, and articles & columns connect in this portfolio.
How I Work
From Idea to Playable Build
Gameplay Prototyping
Use jam constraints to compress ideas into playable loops and validate core mechanics, game feel, and player feedback in short cycles.
Gameplay Systems
Organize character control, state switching, resource loops, enemy interaction, UI feedback, scoring, and settlement around a clear design goal with tunable parameters.
Engineering and Delivery
Split requirements into modular work, use Git and AI coding tools for implementation, debugging, documentation, and demos, and keep scope deliverable in short projects.
Cross-domain Practice
Turn web product, STM32, PCB, wireless communication, and integration experience into a broader understanding of input, state, feedback, and reliability.
Tools I use



