Sichuan University · Electronic Information · Class of 2029

Game Prototypes, Interaction Systems, and Software-Hardware Projects

I am Zuo Hanjun, also known as Left Jun. This site collects my jam projects, Unity and Godot prototypes, embedded experiments, process notes, and public builds.

How I Work

From Idea to Playable Build

Rapid Prototyping

Use jam-style constraints to turn concepts into playable loops within 48 to 72 hours.

Gameplay Systems

Build movement, state switching, resource loops, checkpoints, UI feedback, and endings around the same design goal.

Narrative Design

Translate themes into worlds, level flow, dialogue, art requirements, and final performance beats.

Hardware Practice

Work with STM32, PCB design, wireless communication, signal filtering, and integrated debugging.

Latest Notes

Posts and Records

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