Sichuan University · Electronic Information · Class of 2029

Left Jun

Game Client / Gameplay Development

I build playable prototypes, gameplay systems, and interactive products, primarily with Unity / C# and Unreal Engine 5, alongside hands-on experience in C/C++, STM32, and web development.

Representative Project Elegy of Asherah A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.
Team LeadMain ProgrammerGameplay DesignerUnity
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How I Work

From Idea to Playable Build

Gameplay Prototyping

Use jam constraints to compress ideas into playable loops and validate core mechanics, game feel, and player feedback in short cycles.

Gameplay Systems

Organize character control, state switching, resource loops, enemy interaction, UI feedback, scoring, and settlement around a clear design goal with tunable parameters.

Engineering and Delivery

Split requirements into modular work, use Git and AI coding tools for implementation, debugging, documentation, and demos, and keep scope deliverable in short projects.

Cross-domain Practice

Turn web product, STM32, PCB, wireless communication, and integration experience into a broader understanding of input, state, feedback, and reliability.

Tools I use

Tech Stack