<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Left Jun - 最新更新</title><description>Left Jun 的项目进展、开发记录、文章与复盘。</description><link>https://leftjun.com/</link><language>zh-CN</language><atom:link href="https://leftjun.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>AI 赋能游戏项目管理</title><link>https://leftjun.com/projects/ai-game-project-management/</link><guid isPermaLink="true">https://leftjun.com/projects/ai-game-project-management/</guid><description>从个人手稿出发，围绕新人 PM 48 小时接手、冲突决策、上线复盘和三个月 Roadmap 完成个人课题。</description><pubDate>Fri, 31 Jul 2026 02:00:00 GMT</pubDate><category>AI × PM</category><category>48h 接手 SOP</category><category>变更评审</category><category>Roadmap</category></item><item><title>AI 游戏创作工具用户研究</title><link>https://leftjun.com/projects/ai-game-creation-research/</link><guid isPermaLink="true">https://leftjun.com/projects/ai-game-creation-research/</guid><description>统筹 14 人课题组，完成 H5 与后台、问卷与深访、研究报告和结营汇报。</description><pubDate>Fri, 31 Jul 2026 01:00:00 GMT</pubDate><category>14 人统筹</category><category>H5 产品</category><category>用户研究</category><category>报告主笔</category></item><item><title>个人网站内容与移动体验升级</title><link>https://leftjun.com/updates/portfolio-refresh/</link><guid isPermaLink="true">https://leftjun.com/updates/portfolio-refresh/</guid><description>完成个人网站的移动导航、双语动态时间线、数据驱动精选、响应式媒体、搜索性能和结构化 SEO 基础升级。</description><pubDate>Mon, 13 Jul 2026 09:30:00 GMT</pubDate><category>站点更新</category><category>Astro</category><category>响应式设计</category></item><item><title>动作游戏博弈体系搭建及 IP 角色设计</title><link>https://leftjun.com/projects/action-game-ip-design/</link><guid isPermaLink="true">https://leftjun.com/projects/action-game-ip-design/</guid><description>从动作游戏攻防博弈出发，研究 IP 角色的玩法转化、版本生态与长线运营。</description><pubDate>Fri, 26 Jun 2026 02:00:00 GMT</pubDate><category>Combat Design</category><category>IP 角色</category><category>版本平衡</category><category>长线运营</category></item><item><title>阈限手记</title><link>https://leftjun.com/projects/limen-notes/</link><guid isPermaLink="true">https://leftjun.com/projects/limen-notes/</guid><description>一个面向随笔、日记与个人表达场景的开发中 Web 产品，以暖色纸张、留白排版和低干扰交互构建写作与阅读体验。</description><pubDate>Sun, 21 Jun 2026 13:30:00 GMT</pubDate><category>Web Development</category><category>Next.js</category><category>Supabase</category><category>PWA</category><category>Responsive Design</category><category>UI / UX</category><category>Writing</category></item><item><title>UE5 多人 PVE Demo</title><link>https://leftjun.com/projects/ue5-coop-training-range/</link><guid isPermaLink="true">https://leftjun.com/projects/ue5-coop-training-range/</guid><description>第一次使用 Unreal Engine 5 完成的多人 PVE Demo。基于 Blueprint、Replication 与 Listen Server，实现服务器权威射击、敌人 AI、死亡重生、协作计分和胜利同步。</description><pubDate>Sun, 21 Jun 2026 12:00:00 GMT</pubDate><category>Unreal Engine 5</category><category>Blueprint</category><category>Multiplayer</category><category>Replication</category><category>Gameplay Networking</category><category>UMG</category></item><item><title>《亚舍拉挽歌》项目复盘</title><link>https://leftjun.com/retrospectives/ashe-lament-retrospective/</link><guid isPermaLink="true">https://leftjun.com/retrospectives/ashe-lament-retrospective/</guid><description>复盘 Limenauts 的《亚舍拉挽歌》在 72 小时团队开发中的系统设计、协作推进、资源管理玩法和线下展示反馈。</description><pubDate>Thu, 21 May 2026 03:00:00 GMT</pubDate><category>项目复盘</category><category>亚舍拉挽歌</category><category>团队项目</category><category>资源管理</category><category>平台跳跃</category></item><item><title>《Emotion Mask》项目复盘</title><link>https://leftjun.com/retrospectives/emotion-mask-retrospective/</link><guid isPermaLink="true">https://leftjun.com/retrospectives/emotion-mask-retrospective/</guid><description>复盘《Emotion Mask》从 Game Jam 原型到线下路演展示的开发经历、机制取舍和后续反思。</description><pubDate>Thu, 21 May 2026 02:30:00 GMT</pubDate><category>项目复盘</category><category>Emotion Mask</category><category>Game Jam</category><category>独立开发</category><category>平台跳跃</category></item><item><title>《时瞳回响》项目复盘</title><link>https://leftjun.com/retrospectives/time-echo-retrospective/</link><guid isPermaLink="true">https://leftjun.com/retrospectives/time-echo-retrospective/</guid><description>复盘《时瞳回响》从三教杯 Game Jam 策划、三时代关卡结构、叙事文案到团队协作的开发过程。</description><pubDate>Thu, 21 May 2026 02:00:00 GMT</pubDate><category>项目复盘</category><category>时瞳回响</category><category>Game Jam</category><category>团队项目</category><category>平台跳跃</category></item><item><title>《Emotion Mask》后续开发计划</title><link>https://leftjun.com/plans/emotion-mask-roadmap/</link><guid isPermaLink="true">https://leftjun.com/plans/emotion-mask-roadmap/</guid><description>基于 5.16《蜀光游集》线下试玩反馈整理的《Emotion Mask》后续更新方向。</description><pubDate>Wed, 20 May 2026 06:00:00 GMT</pubDate><category>开发计划</category><category>Emotion Mask</category><category>蜀光游集</category><category>平台跳跃</category></item><item><title>《亚舍拉挽歌》后续开发计划</title><link>https://leftjun.com/plans/ashe-lament-roadmap/</link><guid isPermaLink="true">https://leftjun.com/plans/ashe-lament-roadmap/</guid><description>基于 5.16《蜀光游集》线下试玩反馈整理的《亚舍拉挽歌》引导与系统反馈更新计划。</description><pubDate>Wed, 20 May 2026 05:30:00 GMT</pubDate><category>开发计划</category><category>亚舍拉挽歌</category><category>蜀光游集</category><category>资源管理</category></item><item><title>5.16 成都第一届《蜀光游集》线下路演记录与思考</title><link>https://leftjun.com/posts/shuguang-youji-roadshow/</link><guid isPermaLink="true">https://leftjun.com/posts/shuguang-youji-roadshow/</guid><description>记录我在成都第一届《蜀光游集》线下游戏展中展示《Emotion Mask》和《亚舍拉挽歌》的经历，以及从近百人试玩反馈里整理出的后续更新方向。</description><pubDate>Wed, 20 May 2026 02:00:00 GMT</pubDate><category>项目复盘</category><category>活动记录</category><category>蜀光游集</category><category>线下路演</category><category>Emotion Mask</category><category>亚舍拉挽歌</category><category>独立游戏</category></item><item><title>作品集内容结构说明</title><link>https://leftjun.com/posts/welcome/</link><guid isPermaLink="true">https://leftjun.com/posts/welcome/</guid><description>说明这个作品集里项目、复盘、开发计划和文章与专栏之间的分工。</description><pubDate>Wed, 22 Apr 2026 02:00:00 GMT</pubDate><category>随笔</category><category>Astro</category><category>建站</category></item><item><title>智能风动船模无线遥控系统</title><link>https://leftjun.com/projects/smart-boat/</link><guid isPermaLink="true">https://leftjun.com/projects/smart-boat/</guid><description>2026 年春四川大学水上之星船模大赛参赛项目：独立完成 STM32 遥控端与船载端、PCB、制作及整机联调，作为唯一单人成队在 72 支专业组队伍中进入决赛并获第 9 名。</description><pubDate>Sat, 28 Mar 2026 02:00:00 GMT</pubDate><category>STM32</category><category>Embedded</category><category>Hardware</category></item><item><title>亚舍拉挽歌</title><link>https://leftjun.com/projects/ashe-lament/</link><guid isPermaLink="true">https://leftjun.com/projects/ashe-lament/</guid><description>腾讯高校游戏极限开发大赛 72 小时团队项目：2D 平台跳跃与资源管理游戏，围绕灵能状态、地下安全时间、捷径建造和多结局结算展开。</description><pubDate>Fri, 20 Mar 2026 02:00:00 GMT</pubDate><category>Unity</category><category>团队项目</category><category>2D 平台跳跃</category><category>资源管理</category><category>灵能系统</category><category>多结局</category><category>C#</category></item><item><title>Relativity of a Dot</title><link>https://leftjun.com/projects/relativity-of-a-dot/</link><guid isPermaLink="true">https://leftjun.com/projects/relativity-of-a-dot/</guid><description>一个 6 小时完成的二维 / 三维切换解谜原型，通过 DimensionManager、Cinemachine、移动轴切换和碰撞体切换验证同一关卡的空间解法变化。</description><pubDate>Tue, 10 Feb 2026 02:00:00 GMT</pubDate><category>Unity</category><category>C#</category><category>Prototype</category><category>Puzzle</category></item><item><title>Emotion Mask</title><link>https://leftjun.com/projects/emotion-mask/</link><guid isPermaLink="true">https://leftjun.com/projects/emotion-mask/</guid><description>从 Global Game Jam 48 小时独立原型持续推进为面向 Steam 发行与市场验证的 2D 情绪平台跳跃解谜游戏。</description><pubDate>Sun, 25 Jan 2026 02:00:00 GMT</pubDate><category>Unity</category><category>C#</category><category>Game Jam</category><category>Photoshop</category></item><item><title>时瞳回响</title><link>https://leftjun.com/projects/time-echo/</link><guid isPermaLink="true">https://leftjun.com/projects/time-echo/</guid><description>Limenauts 早期团队项目，一款围绕古代、现代、未来三重时间线、时间切换、乐器收集和叙事关卡推进的 2D 解谜平台游戏。</description><pubDate>Thu, 20 Nov 2025 02:00:00 GMT</pubDate><category>Narrative</category><category>Puzzle</category><category>Godot</category></item></channel></rss>