<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Left Jun - Updates</title><description>Projects, development updates, articles, and retrospectives from Left Jun.</description><link>https://leftjun.com/</link><language>en</language><atom:link href="https://leftjun.com/en/feed.xml" rel="self" type="application/rss+xml"/><item><title>AI-Assisted Game Project Management</title><link>https://leftjun.com/en/projects/ai-game-project-management/</link><guid isPermaLink="true">https://leftjun.com/en/projects/ai-game-project-management/</guid><description>An individual study covering a new PM&apos;s first 48 hours, conflict decisions, launch review, and a three-month roadmap, developed from personal working notes.</description><pubDate>Fri, 31 Jul 2026 02:00:00 GMT</pubDate><category>AI × PM</category><category>48h Handover SOP</category><category>Change Review</category><category>Roadmap</category></item><item><title>User Research on AI Game-Creation Tools</title><link>https://leftjun.com/en/projects/ai-game-creation-research/</link><guid isPermaLink="true">https://leftjun.com/en/projects/ai-game-creation-research/</guid><description>Coordinated a 14-person study team that delivered an H5 product and backend, survey and interview work, a report, and the final presentation.</description><pubDate>Fri, 31 Jul 2026 01:00:00 GMT</pubDate><category>14-person Coordination</category><category>H5 Product</category><category>User Research</category><category>Lead Report Writer</category></item><item><title>Portfolio content and mobile experience refresh</title><link>https://leftjun.com/en/updates/portfolio-refresh/</link><guid isPermaLink="true">https://leftjun.com/en/updates/portfolio-refresh/</guid><description>A foundation refresh covering mobile navigation, a bilingual update timeline, data-driven selections, responsive media, search performance, and structured SEO.</description><pubDate>Mon, 13 Jul 2026 09:30:00 GMT</pubDate><category>Site Update</category><category>Astro</category><category>Responsive Design</category></item><item><title>Action-Game Combat System and IP Character Design</title><link>https://leftjun.com/en/projects/action-game-ip-design/</link><guid isPermaLink="true">https://leftjun.com/en/projects/action-game-ip-design/</guid><description>A study of IP gameplay translation, version ecosystems, and long-term operation through attack-defense exchange in action games.</description><pubDate>Fri, 26 Jun 2026 02:00:00 GMT</pubDate><category>Combat Design</category><category>IP Character</category><category>Version Balance</category><category>Live Operation</category></item><item><title>阈限手记</title><link>https://leftjun.com/en/projects/limen-notes/</link><guid isPermaLink="true">https://leftjun.com/en/projects/limen-notes/</guid><description>A personal web product in progress for journals, essays, and personal expression, using warm paper-like visuals, generous spacing, and low-interruption interaction for writing and reading.</description><pubDate>Sun, 21 Jun 2026 13:30:00 GMT</pubDate><category>Web Development</category><category>Next.js</category><category>Supabase</category><category>PWA</category><category>Responsive Design</category><category>UI / UX</category><category>Writing</category></item><item><title>UE5 Multiplayer PvE Demo</title><link>https://leftjun.com/en/projects/ue5-coop-training-range/</link><guid isPermaLink="true">https://leftjun.com/en/projects/ue5-coop-training-range/</guid><description>My first Unreal Engine 5 multiplayer PVE demo: a Blueprint and Replication based local Listen Server build with server-authoritative shooting, enemy AI, respawn, team scoring, and win-state sync.</description><pubDate>Sun, 21 Jun 2026 12:00:00 GMT</pubDate><category>Unreal Engine 5</category><category>Blueprint</category><category>Multiplayer</category><category>Replication</category><category>Gameplay Networking</category><category>UMG</category></item><item><title>Elegy of Asherah Retrospective</title><link>https://leftjun.com/en/retrospectives/ashe-lament-retrospective/</link><guid isPermaLink="true">https://leftjun.com/en/retrospectives/ashe-lament-retrospective/</guid><description>A retrospective on Elegy of Asherah, a 72-hour Limenauts team project, covering system design, production coordination, resource-management gameplay, and offline playtest feedback.</description><pubDate>Thu, 21 May 2026 03:00:00 GMT</pubDate><category>Project Retrospective</category><category>Elegy of Asherah</category><category>Team Project</category><category>Resource Management</category><category>Platformer</category></item><item><title>Emotion Mask Retrospective</title><link>https://leftjun.com/en/retrospectives/emotion-mask-retrospective/</link><guid isPermaLink="true">https://leftjun.com/en/retrospectives/emotion-mask-retrospective/</guid><description>A retrospective on Emotion Mask, from a Global Game Jam prototype to an offline roadshow demo, covering development choices, mechanic tradeoffs, and follow-up direction.</description><pubDate>Thu, 21 May 2026 02:30:00 GMT</pubDate><category>Project Retrospective</category><category>Emotion Mask</category><category>Game Jam</category><category>Solo Development</category><category>Platformer</category></item><item><title>Echoes of Time Retrospective</title><link>https://leftjun.com/en/retrospectives/time-echo-retrospective/</link><guid isPermaLink="true">https://leftjun.com/en/retrospectives/time-echo-retrospective/</guid><description>A retrospective on Echoes of Time, covering the Sanjiao Cup Game Jam plan, three-era level structure, narrative writing, and team collaboration.</description><pubDate>Thu, 21 May 2026 02:00:00 GMT</pubDate><category>Project Retrospective</category><category>Echoes of Time</category><category>Game Jam</category><category>Team Project</category><category>Platformer</category></item><item><title>Emotion Mask Development Plan</title><link>https://leftjun.com/en/plans/emotion-mask-roadmap/</link><guid isPermaLink="true">https://leftjun.com/en/plans/emotion-mask-roadmap/</guid><description>A follow-up update plan for Emotion Mask based on feedback from the May 16 Shuguang Youji offline playtest.</description><pubDate>Wed, 20 May 2026 06:00:00 GMT</pubDate><category>Development Plan</category><category>Emotion Mask</category><category>Shuguang Youji</category><category>Platformer</category></item><item><title>Elegy of Asherah Development Plan</title><link>https://leftjun.com/en/plans/ashe-lament-roadmap/</link><guid isPermaLink="true">https://leftjun.com/en/plans/ashe-lament-roadmap/</guid><description>A follow-up plan for Elegy of Asherah based on feedback from the May 16 Shuguang Youji offline playtest, focused on onboarding and system feedback.</description><pubDate>Wed, 20 May 2026 05:30:00 GMT</pubDate><category>Development Plan</category><category>Elegy of Asherah</category><category>Shuguang Youji</category><category>Resource Management</category></item><item><title>May 16 Chengdu Shuguang Youji Offline Roadshow Notes</title><link>https://leftjun.com/en/posts/shuguang-youji-roadshow/</link><guid isPermaLink="true">https://leftjun.com/en/posts/shuguang-youji-roadshow/</guid><description>Notes from showing Emotion Mask and Elegy of Asherah at the first Chengdu Shuguang Youji offline game exhibition, plus follow-up directions from nearly one hundred playtests.</description><pubDate>Wed, 20 May 2026 02:00:00 GMT</pubDate><category>Project Retrospective</category><category>Event Record</category><category>Shuguang Youji</category><category>Offline Roadshow</category><category>Emotion Mask</category><category>Elegy of Asherah</category><category>Independent Games</category></item><item><title>How This Portfolio Is Organized</title><link>https://leftjun.com/en/posts/welcome/</link><guid isPermaLink="true">https://leftjun.com/en/posts/welcome/</guid><description>A short note explaining how projects, retrospectives, development plans, and articles &amp; columns connect in this portfolio.</description><pubDate>Wed, 22 Apr 2026 02:00:00 GMT</pubDate><category>Notes</category><category>Astro</category><category>Site Building</category></item><item><title>Wireless Remote-Control System for a Wind-Powered Smart Boat Model</title><link>https://leftjun.com/en/projects/smart-boat/</link><guid isPermaLink="true">https://leftjun.com/en/projects/smart-boat/</guid><description>My solo entry for the Sichuan University Water Star Model Boat Competition (Spring 2026): I completed the controller, onboard receiver, PCB, fabrication, and full-system integration, then placed 9th among 72 professional-division teams.</description><pubDate>Sat, 28 Mar 2026 02:00:00 GMT</pubDate><category>STM32</category><category>Embedded</category><category>Hardware</category></item><item><title>Elegy of Asherah</title><link>https://leftjun.com/en/projects/ashe-lament/</link><guid isPermaLink="true">https://leftjun.com/en/projects/ashe-lament/</guid><description>A 72-hour Tencent University Game Extreme Development Competition team project: a 2D platformer and resource-management game built around spirit energy, underground safe time, shortcut construction, and multi-ending settlement.</description><pubDate>Fri, 20 Mar 2026 02:00:00 GMT</pubDate><category>Unity</category><category>Platformer</category><category>Team Project</category><category>C#</category></item><item><title>Relativity of a Dot</title><link>https://leftjun.com/en/projects/relativity-of-a-dot/</link><guid isPermaLink="true">https://leftjun.com/en/projects/relativity-of-a-dot/</guid><description>A 6-hour 2D / 3D switching puzzle prototype using DimensionManager, Cinemachine, movement-axis switching, and collider switching to test spatial-rule changes.</description><pubDate>Tue, 10 Feb 2026 02:00:00 GMT</pubDate><category>Unity</category><category>C#</category><category>Prototype</category><category>Puzzle</category></item><item><title>Emotion Mask</title><link>https://leftjun.com/en/projects/emotion-mask/</link><guid isPermaLink="true">https://leftjun.com/en/projects/emotion-mask/</guid><description>A 2D emotion-driven platformer-puzzle game growing from a solo 48-hour Global Game Jam prototype toward Steam release and market validation.</description><pubDate>Sun, 25 Jan 2026 02:00:00 GMT</pubDate><category>Unity</category><category>C#</category><category>Game Jam</category><category>Photoshop</category></item><item><title>Echoes of Time</title><link>https://leftjun.com/en/projects/time-echo/</link><guid isPermaLink="true">https://leftjun.com/en/projects/time-echo/</guid><description>An early Limenauts team project: a 2D narrative puzzle-platformer built around ancient, modern, and future timelines, timeline switching, instrument collection, and music-driven level progression.</description><pubDate>Thu, 20 Nov 2025 02:00:00 GMT</pubDate><category>Narrative</category><category>Puzzle</category><category>Godot</category></item></channel></rss>